![]() ![]() The player is pursued by numerous hostile SCPs among them are SCP-173, a concrete statue capable of moving at high speeds when it is not directly observed. SCP-173, along with other SCPs, must be evaded by D-9341 to avoid death, which is made more difficult by the player needing to blink periodically, enabling SCP-173 to attack if it is nearby. Certain environments (such as rooms filled with decontamination gas) will cause the player to blink more often. Another one of these SCPs are SCP-096, which when viewed will hunt the player around the map and it is only affected if viewed by its face. ![]() One of the game's primary features is randomly generated rooms. All of the rooms in the game are randomly chosen from a set of hallways, chambers, and offices, which are strung together to create the facility. These rooms are divided into three sets: the Light Containment Zone, Heavy Containment Zone, and Entrance Zone. Each set contains a unique set of rooms and hallways that can be randomly generated, as well as its own artifacts and SCPs. Some SCPs, such as SCP-173 and SCP-106, may appear throughout the entire facility. The zones become gradually more difficult as the player progresses the Heavy Containment Zone possesses more dangerous SCPs than the Light Containment Zone, and the Entrance Zone marks the appearance of "Nine-Tailed Fox", a squad of elite soldiers deployed by the Foundation to recapture the breached SCPs and/or destroy the facility by detonating the nuclear bombs situated throughout. Scp containment breach latest version free#. ![]()
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